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The maximum time that the adapter waits until sensing the channel again for a 100 mbps broadcast channel is 0.512 ms. When two devices on the same half-duplex Ethernet network try to send data at precisely the same time, it results in a collision.

What is a collision in Ethernet?

  • On a half-duplex Ethernet network, a collision occurs when two devices on the same network attempt to communicate data at the same time.
  • The network "collapses" the two transmitted packets, resulting in the network discarding both of them. Collisions are unavoidable on Ethernets.
  • A collision is a brief interaction between two or more bodies that alters the motion of the bodies involved as a result of internal forces at work.
  • Collisions necessitate the use of force (there is a change in velocity). When two devices on the same half-duplex Ethernet network try to send data at precisely the same time, it results in a collision.

A 100 Mbps broadcast channel has a waiting time of 0.512 ms.

Remember that the CSMA/CD protocol requires the adapter to wait K 512 bit times after a collision.

Where K is drawn randomly. For K = 100,

The one bit time for 10 Mbps is 1/10000000 s = 0.0001 ms

The one bit time for 100 Mbps is 1/100000000 s = 0.00001 ms

Waiting time for a 10 Mbps broadcast channel is

K × 512 × 0.0001 = 5.12 ms

Waiting time for a 100 Mbps broadcast channel is

K × 512 × 0.00001 = 0.512 ms

The maximum time that the adapter waits until sensing the channel again for a 100 mbps broadcast channel is 0.512 ms.

To learn more about Ethernet refer to:

brainly.com/question/14123270

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