Gustavo created a four-part spinner to represent the four prizes that he had an equal chance of winning: a video game system, a bicycle, a watch, and a gift card. He spun the spinner several times to demonstrate the likelihood of winning a certain prize. What is true about Gustavo’s data collection? Gustavo used an experiment where the data is qualitative. Gustavo used an experiment where the data is quantitative. Gustavo used a simulation where the data is qualitative. Gustavo used a simulation where the data is quantitative.